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RenderingContextHeight Property

Gets the height in pixels of the current back buffer. This value is initially set by calling UpdateSwapChain(GpuSwapChain, GpuImage, GpuRenderPass, IntSize, IntSize, SampleCountFlags, Single, Int32) (set from renderSize parameter) and is then changed when BeginRenderPass(GpuRenderPass) or BeginRenderPass(RenderPass, Framebuffer, Int32, Int32) is called.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public int Height { get; }

Property Value

Int32
See Also