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GpuRenderPassCustomRenderArea Property

Gets or sets a custom render area (Viewport) that is used when starting this render pass. When set to default value (0,0,0,0) then the Width and Height of the RenderingContext are used for actual render area.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public Rect2D CustomRenderArea { get; set; }

Property Value

Rect2D

[Missing <value> documentation for "P:Ab4d.SharpEngine.Core.GpuRenderPass.CustomRenderArea"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Core.GpuRenderPass.CustomRenderArea"]

See Also