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GpuRenderPassCustomRenderArea Property

Gets or sets a custom render area (Viewport) that is used when starting this render pass. When set to default value (0,0,0,0) then the Width and Height of the RenderingContext are used for actual render area.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public Rect2D CustomRenderArea { get; set; }

Property Value

Rect2D
See Also