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| GpuRenderPassCustomRenderArea Property | 
            Gets or sets a custom render area (Viewport) that is used when starting this render pass.
            When set to default value (0,0,0,0) then the Width and Height of the RenderingContext are used for actual render area.
            
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic Rect2D CustomRenderArea { get; set; }Property Value
Rect2D See Also
See Also