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HitTestOptionsGetOnlyOneHitPerSceneNode Property

When true then only one hit result is get from one SceneNode. When false (by default), then multiple hit results can be created by one SceneNode. This property is used only by the GetAllHitObjects method and not by GetClosestHitObject method.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool GetOnlyOneHitPerSceneNode { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.HitTestOptions.GetOnlyOneHitPerSceneNode"]

Remarks

When true then only one hit result is get from one SceneNode.

When false (by default), then multiple hit results can be created by one SceneNode (for example one hit result when ray enters the object and one hit result when ray leaves the object).

This property is used only by the GetAllHitObjects method and not by GetClosestHitObject method.

See Also