 |
SkiaSharpBitmapIOConvertToSupportedFormat Property |
When true (by default) then the loaded images are converted into a format that is supported by the engine
(32 bit BGRA or RGBA format)
When false then the loader tries to preserve the format of the bitmap (for example 8 bit for grayscale)
but this is not guaranteed and the loader may still convert the image to BGRA.
Also, it is not guaranteed that the image in the original format will be correctly displayed.
Namespace: Ab4d.SharpEngine.AvaloniaUIAssembly: Ab4d.SharpEngine.AvaloniaUI (in Ab4d.SharpEngine.AvaloniaUI.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic bool ConvertToSupportedFormat { get; set; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.AvaloniaUI.SkiaSharpBitmapIO.ConvertToSupportedFormat"]
Implements
IBitmapIOConvertToSupportedFormat
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.AvaloniaUI.SkiaSharpBitmapIO.ConvertToSupportedFormat"]
See Also