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IBitmapIOConvertToSupportedFormat Property |
When true (by default) then the loaded images are converted into a format that is supported by the engine
(32 bit BGRA or RGBA format)
When false then the loader tries to preserve the format of the bitmap (for example 8 bit for grayscale)
but this is not guaranteed and the loader may still convert the image to BGRA.
Also, it is not guaranteed that the image in the original format will be correctly displayed.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxbool ConvertToSupportedFormat { get; set; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.Common.IBitmapIO.ConvertToSupportedFormat"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Common.IBitmapIO.ConvertToSupportedFormat"]
See Also