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SceneViewGetAllHitObjects Method

Overload List
 NameDescription
Public methodGetAllHitObjects(Ray, HitTestOptions) GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are shown by this SceneView and returns a list of RayHitTestResult objects sorted from the closest to the farthest object. When no object is hit, an empty list is returned.
Public methodGetAllHitObjects(ListRayHitTestResult, Ray, HitTestOptions) GetAllHitObjects method executes a hit testing from the specified Ray on the SceneNodes that are shown by this SceneView and adds the hit objects to the specified allHitResults (as List{RayHitTestResult}). Hit objects are added in order from the closest to the farthest object.
Public methodGetAllHitObjects(Ray, SceneNode, HitTestOptions) GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are children of the specified rootSceneNode. The method returns a list of RayHitTestResult objects sorted from the closest to the farthest object When no object is hit, an empty list is returned.
Public methodGetAllHitObjects(ListRayHitTestResult, Ray, SceneNode, HitTestOptions) GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are children of the specified rootSceneNode. The hit objects are added to the specified allHitResults (as List{RayHitTestResult}). Hit objects are added in order from the closest to the farthest object.
Public methodGetAllHitObjects(Single, Single, Boolean, HitTestOptions) GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are shown by this SceneView and returns a list of RayHitTestResult objects sorted from the closest to the farthest object. When no object is hit, an empty list is returned.
Public methodGetAllHitObjects(ListRayHitTestResult, Single, Single, Boolean, HitTestOptions) GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are shown by this SceneView and adds the hit objects to the specified allHitResults (as List{RayHitTestResult}). Hit objects are added in order from the closest to the farthest object.
Public methodGetAllHitObjects(ListRayHitTestResult, Single, Single, SceneNode, Boolean, HitTestOptions) GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are children of the specified rootSceneNode. The hit objects are added to the specified allHitResults (as List{RayHitTestResult}). Hit objects are added in order from the closest to the farthest object.
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