| Name | Description |
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 | GetAllHitObjects(Ray, HitTestOptions) |
GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are shown by this SceneView and returns a list of RayHitTestResult objects sorted from the closest to the farthest object.
When no object is hit, an empty list is returned.
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 | GetAllHitObjects(ListRayHitTestResult, Ray, HitTestOptions) |
GetAllHitObjects method executes a hit testing from the specified Ray on the SceneNodes that are shown by this SceneView and
adds the hit objects to the specified allHitResults (as List{RayHitTestResult}).
Hit objects are added in order from the closest to the farthest object.
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 | GetAllHitObjects(Ray, SceneNode, HitTestOptions) |
GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are children of the specified rootSceneNode.
The method returns a list of RayHitTestResult objects sorted from the closest to the farthest object
When no object is hit, an empty list is returned.
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 | GetAllHitObjects(ListRayHitTestResult, Ray, SceneNode, HitTestOptions) |
GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are children of the specified rootSceneNode.
The hit objects are added to the specified allHitResults (as List{RayHitTestResult}).
Hit objects are added in order from the closest to the farthest object.
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 | GetAllHitObjects(Single, Single, Boolean, HitTestOptions) |
GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are shown by this SceneView and returns a list of RayHitTestResult objects sorted from the closest to the farthest object.
When no object is hit, an empty list is returned.
|
 | GetAllHitObjects(ListRayHitTestResult, Single, Single, Boolean, HitTestOptions) |
GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are shown by this SceneView and
adds the hit objects to the specified allHitResults (as List{RayHitTestResult}).
Hit objects are added in order from the closest to the farthest object.
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 | GetAllHitObjects(ListRayHitTestResult, Single, Single, SceneNode, Boolean, HitTestOptions) |
GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are children of the specified rootSceneNode.
The hit objects are added to the specified allHitResults (as List{RayHitTestResult}).
Hit objects are added in order from the closest to the farthest object.
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