|  | Name | Description | 
|---|
|  | GetAllHitObjects(Ray, HitTestOptions) | GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are shown by this SceneView and returns a list of RayHitTestResult objects sorted from the closest to the farthest object.
            When no object is hit, an empty list is returned. | 
|  | GetAllHitObjects(ListRayHitTestResult, Ray, HitTestOptions) | GetAllHitObjects method executes a hit testing from the specified Ray on the SceneNodes that are shown by this SceneView and
            adds the hit objects to the specified allHitResults (as List{RayHitTestResult}).
            Hit objects are added in order from the closest to the farthest object. | 
|  | GetAllHitObjects(Ray, SceneNode, HitTestOptions) | GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are children of the specified rootSceneNode.
            The method returns a list of RayHitTestResult objects sorted from the closest to the farthest object
            When no object is hit, an empty list is returned. | 
|  | GetAllHitObjects(ListRayHitTestResult, Ray, SceneNode, HitTestOptions) | GetAllHitObjects method executes a hit testing by using the specified Ray on the SceneNodes that are children of the specified rootSceneNode.
            The hit objects are added to the specified allHitResults (as List{RayHitTestResult}).
            Hit objects are added in order from the closest to the farthest object. | 
|  | GetAllHitObjects(Single, Single, Boolean, HitTestOptions) | GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are shown by this SceneView and returns a list of RayHitTestResult objects sorted from the closest to the farthest object.
            When no object is hit, an empty list is returned. | 
|  | GetAllHitObjects(ListRayHitTestResult, Single, Single, Boolean, HitTestOptions) | GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are shown by this SceneView and
            adds the hit objects to the specified allHitResults (as List{RayHitTestResult}).
            Hit objects are added in order from the closest to the farthest object. | 
|  | GetAllHitObjects(ListRayHitTestResult, Single, Single, SceneNode, Boolean, HitTestOptions) | GetAllHitObjects method executes a hit testing from the specified x and y positions on the SceneNodes that are children of the specified rootSceneNode.
            The hit objects are added to the specified allHitResults (as List{RayHitTestResult}).
            Hit objects are added in order from the closest to the farthest object. |