 | GetCorners |
Returns the 8 corners of the frustum, element0 is Near1 (near right down corner)
, element1 is Near2 (near right top corner)
, element2 is Near3 (near Left top corner)
, element3 is Near4 (near Left down corner)
, element4 is Far1 (far right down corner)
, element5 is Far2 (far right top corner)
, element6 is Far3 (far left top corner)
, element7 is Far4 (far left down corner)
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 | GetCorners(Vector3) |
Returns the 8 corners of the frustum, element0 is Near1 (near right down corner)
, element1 is Near2 (near right top corner)
, element2 is Near3 (near Left top corner)
, element3 is Near4 (near Left down corner)
, element4 is Far1 (far right down corner)
, element5 is Far2 (far right top corner)
, element6 is Far3 (far left top corner)
, element7 is Far4 (far left down corner)
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