![]() | |
Instanced |
The InstancedTextNode type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddText | Add the specified text to the InstancedTextNode with using simple position and size parameters. The orientation of the text is defined by the SetTextDirection(Vector3, Vector3) method. |
![]() | CollectRenderingItems |
CollectRenderingItems
(Overrides SceneNodeCollectRenderingItems(RenderingContext)) |
![]() | Dispose |
Dispose
(Overrides SceneNodeDispose(Boolean)) |
![]() | GetCenterPosition |
Returns center position of this RenderedNode.
Center position is calculated from the center position of the local bounding box.
(Overrides RenderedNodeGetCenterPosition(Boolean, Boolean)) |
![]() | GetReport | Gets a string with a report that provides information which characters are used in this InstanceTextNode. |
![]() | OnInitializeSceneResources |
Initializes resources with the specified Scene and GpuDevice.
This method can be overriden and is called from InitializeSceneResources(Scene) method.
(Overrides InitializedSceneComponentOnInitializeSceneResources(Scene, VulkanDevice)) |
![]() | OnIsVisibleChanged |
OnIsVisibleChanged is called when the value of IsVisible property is changed.
Overridden implementations should update the IsVisible property of the RenderingItem objects that were already added to RenderingLayers.
(Overrides SceneNodeOnIsVisibleChanged(Boolean)) |
![]() | OnUpdate |
OnUpdate
(Overrides SceneNodeOnUpdate) |
![]() | OnWorldMatrixChanged |
OnWorldMatrixChanged
(Overrides SceneNodeOnWorldMatrixChanged) |
![]() | RemoveAllTexts | Removes all added texts from this InstancedTextNode. |
![]() | RemoveText | RemoveText removes the specified instancedText from this InstancedTextNode |
![]() | SetTextDirection | Sets the direction and orientation of the text that is added by AddText(String, Color4, Vector3, Single, Boolean). By default, the textDirection is set to (1, 0, 0) and upDirection is set to (0, 1, 0) |
![]() | UpdateLocalBoundingBox |
UpdateLocalBoundingBox
(Overrides SceneNodeUpdateLocalBoundingBox) |