 |
VulkanDeviceCreateBuffers(Int32, Int32, BufferUsageFlags, Type, Int32, Boolean, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic GpuBuffer[] CreateBuffers(
int bufferSize,
int buffersCount,
BufferUsageFlags bufferUsage,
Type itemType,
int itemsCount,
bool canUseDeviceLocalHostVisibleMemory,
string? name = null
)
Parameters
- bufferSize Int32
-
- buffersCount Int32
-
- bufferUsage BufferUsageFlags
-
- itemType Type
-
- itemsCount Int32
-
- canUseDeviceLocalHostVisibleMemory Boolean
-
- name String (Optional)
-
Return Value
GpuBuffer
See Also