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PlanarShadowMeshCreatorApplyPointLight Method

ApplyShadowMatrix method updates the ShadowMesh with the specified point light's position. The created shadow mesh can be read from ShadowMesh.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void ApplyPointLight(
	Vector3 pointLightPosition
)

Parameters

pointLightPosition  Vector3
point light's position
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.PlanarShadowMeshCreator.ApplyPointLight(System.Numerics.Vector3)"]

See Also