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PlanarShadowMeshCreatorApplyPointLight Method |
ApplyShadowMatrix method updates the
ShadowMesh with the specified point light's position.
The created shadow mesh can be read from
ShadowMesh.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void ApplyPointLight(
Vector3 pointLightPosition
)
Parameters
- pointLightPosition Vector3
- point light's position
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.PlanarShadowMeshCreator.ApplyPointLight(System.Numerics.Vector3)"]
See Also