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PlanarShadowMeshCreatorApplyPointLight Method |
ApplyPointLight method updates the
ShadowMesh with the specified point light's position.
The created shadow mesh can be read from
ShadowMesh.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic void ApplyPointLight(
Vector3 pointLightPosition
)
Parameters
- pointLightPosition Vector3
- point light's position
See Also