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PlanarShadowMeshCreatorApplyPointLight Method |
ApplyPointLight method updates the
ShadowMesh with the specified point light's position.
The created shadow mesh can be read from
ShadowMesh.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void ApplyPointLight(
Vector3 pointLightPosition
)
Parameters
- pointLightPosition Vector3
- point light's position
See Also