 |
MathUtilsIsSame(Vector3, Vector3, Single) Method |
Returns true if the difference between the components in Vector3 are smaller than the specified tolerance.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static bool IsSame(
in Vector3 position1,
in Vector3 position2,
float tolerance
)
Parameters
- position1 Vector3
- first Vector3
- position2 Vector3
- second Vector3
- tolerance Single
- float value that specifies how big the difference between values can be so that the values are considered the same
Return Value
Booleantrue if the difference between the components in Vector3 are smaller than the specified tolerance
See Also