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MathUtilsRayPlaneIntersection(Ray, Plane, Vector3) Method |
RayPlaneIntersection calculates a position where a ray intersects a plane. Returns false if there is no intersection.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static bool RayPlaneIntersection(
in Ray ray,
in Plane plane,
out Vector3 intersectionPoint
)
Parameters
- ray Ray
- Ray
- plane Plane
- Plane
- intersectionPoint Vector3
- returned intersection position
Return Value
BooleanReturns false is there is no intersection
See Also