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MathUtilsCalculateNormal Method |
CalculateNormal returns a Vector3 that is a normal vector of the triangle defined by the three points p1, p2 and p3.
The normal vector is calculated as a cross product of (p2 - p1) and (p3 - p1) and then normalized.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static Vector3 CalculateNormal(
Vector3 p1,
Vector3 p2,
Vector3 p3
)
Parameters
- p1 Vector3
- first position
- p2 Vector3
- second position
- p3 Vector3
- third position
Return Value
Vector3Vector3 that is a normal vector of the triangle defined by the three points p1, p2 and p3
See Also