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LineUtilsCreateEdgeLinesForEachSceneNode(SceneNode, Single, LineMaterial, GroupNode, Transform) Method

CreateEdgeLinesForEachSceneNode creates one MultiLineNode with edge lines for each ModelNode in the specified sceneNode and its children. The edge lines are created if angle in degrees between two adjacent triangles is bigger then the specified edgeStartAngleInDegrees. To set advanced settings on how edge lines are created, use the EdgeLinesFactory class (this class is also internally used by this method).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static void CreateEdgeLinesForEachSceneNode(
	SceneNode sceneNode,
	float edgeStartAngleInDegrees,
	LineMaterial lineMaterial,
	GroupNode linesRootNode,
	Transform? parentTransform = null
)

Parameters

sceneNode  SceneNode
SceneNode
edgeStartAngleInDegrees  Single
if angle in degrees between two adjacent triangles is bigger then the specified edgeStartAngleInDegrees, then an edge line is created between triangles.
lineMaterial  LineMaterial
LineMaterial
linesRootNode  GroupNode
GroupNode where the created MultiLineNode objects will be added to
parentTransform  Transform  (Optional)
Transform that is added to the model3D (null by default)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.LineUtils.CreateEdgeLinesForEachSceneNode(Ab4d.SharpEngine.SceneNodes.SceneNode,System.Single,Ab4d.SharpEngine.Materials.LineMaterial,Ab4d.SharpEngine.SceneNodes.GroupNode,Ab4d.SharpEngine.Transformations.Transform)"]

See Also