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GpuSamplerManagerGetSampler(CommonSamplerTypes) Method

Returns a VulkanSampler for the specified samplerType (used mips count is clamped by Vulkan to the value defined by texture size). The samples uses linear anisotropic filtering. To create a custom sampler use CreateSampler(Int32, SamplerAddressMode, Filter, SamplerMipmapMode, Single, BorderColor, String) method. The returned sample is owned by this VulkanSamplerFactory and is disposed when this object is disposed.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public GpuSampler GetSampler(
	CommonSamplerTypes samplerType
)

Parameters

samplerType  CommonSamplerTypes
sampler type

Return Value

GpuSampler
VulkanSampler for the specified samplerType and mipsCount
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.GpuSamplerManager.GetSampler(Ab4d.SharpEngine.Common.CommonSamplerTypes)"]

See Also