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GpuDynamicMemoryBlockTMarkDataChanged Method |
MarkDataChanged need to be called after the Data is changed. This will copy the data to the GpuBuffer on next call to
Update(Int32) method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void MarkDataChanged()
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.GpuDynamicMemoryBlock`1.MarkDataChanged"]
See Also