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GpuDynamicMemoryBlockTMarkDataChanged Method

MarkDataChanged need to be called after the Data is changed. This will copy the data to the GpuBuffer on next call to Update(Int32) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void MarkDataChanged()
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.GpuDynamicMemoryBlock`1.MarkDataChanged"]

See Also