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GpuDynamicMemoryBlockTMarkDataChanged Method |
MarkDataChanged need to be called after the Data is changed. This will copy the data to the GpuBuffer on next call to
Update(Int32) method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic void MarkDataChanged()
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