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GpuDynamicMemoryBlockTMarkDataChanged Method

MarkDataChanged need to be called after the Data is changed. This will copy the data to the GpuBuffer on next call to Update(Int32) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void MarkDataChanged()
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.GpuDynamicMemoryBlock`1.MarkDataChanged"]

See Also