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CameraUtilsCalculateCameraAngles(Vector3, Vector3, CoordinateSystems, Single, Single, Single) Method

Calculates heading, attitude and bank angles in degrees from lookDirection and upDirection as Vector3.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static void CalculateCameraAngles(
	Vector3 lookDirection,
	Vector3 upDirection,
	CoordinateSystems coordinateSystem,
	out float? heading,
	out float? attitude,
	out float? bank
)

Parameters

lookDirection  Vector3
lookDirection as Vector3
upDirection  Vector3
upDirection as Vector3
coordinateSystem  CoordinateSystems
used coordinate system
heading  Single
heading in degrees
attitude  Single
attitude in degrees
bank  Single
bank in degrees
See Also