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CameraUtilsCalculateCameraAngles(Vector3, Vector3, CoordinateSystems, Single, Single, Single) Method

Calculates heading, attitude and bank angles in degrees from lookDirection and upDirection as Vector3.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static void CalculateCameraAngles(
	Vector3 lookDirection,
	Vector3 upDirection,
	CoordinateSystems coordinateSystem,
	out float? heading,
	out float? attitude,
	out float? bank
)

Parameters

lookDirection  Vector3
lookDirection as Vector3
upDirection  Vector3
upDirection as Vector3
coordinateSystem  CoordinateSystems
used coordinate system
heading  Single
heading in degrees
attitude  Single
attitude in degrees
bank  Single
bank in degrees
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.CameraUtils.CalculateCameraAngles(System.Numerics.Vector3,System.Numerics.Vector3,Ab4d.SharpEngine.Common.CoordinateSystems,System.Single@,System.Single@,System.Single@)"]

See Also