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PixelsNodeUpdatePositions(BoundingBox) Method

UpdatePositions must be called when the values in the Positions array is changed. The method recreates the GpuBuffer that defined the positions data for the graphics card.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void UpdatePositions(
	BoundingBox newBoundingBox
)

Parameters

newBoundingBox  BoundingBox

[Missing <param name="newBoundingBox"/> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.UpdatePositions(Ab4d.SharpEngine.Common.BoundingBox)"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.UpdatePositions(Ab4d.SharpEngine.Common.BoundingBox)"]

See Also