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PixelsNodeUpdatePixelColors Method

UpdatePixelColors must be called when the values in the PixelColors array is changed. The method recreates the GpuBuffer that defined the pixel color data for the graphics card.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void UpdatePixelColors(
	bool? hasTransparentColors = null
)

Parameters

hasTransparentColors  NullableBoolean  (Optional)
optional Boolean that specifies if the PixelColors array array has any transparent color (alpha < 1). When null (by default) than the array is checked for transparent colors.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.UpdatePixelColors(System.Nullable{System.Boolean})"]

See Also