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PixelsNodeUpdatePixelColors Method

UpdatePixelColors must be called when the values in the PixelColors array is changed. The method recreates the GpuBuffer that defined the pixel color data for the graphics card.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void UpdatePixelColors(
	bool? hasTransparentColors = null
)

Parameters

hasTransparentColors  NullableBoolean  (Optional)
optional Boolean that specifies if the PixelColors array array has any transparent color (alpha < 1). When null (by default) than the array is checked for transparent colors.
See Also