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PixelsNodeUpdatePixelColors Method

UpdatePixelColors must be called when the values in the PixelColors array is changed. The method recreates the GpuBuffer that defined the pixel color data for the graphics card.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void UpdatePixelColors(
	bool? hasTransparentColors = null
)

Parameters

hasTransparentColors  NullableBoolean  (Optional)
optional Boolean that specifies if the PixelColors array array has any transparent color (alpha < 1). When null (by default) than the array is checked for transparent colors.
See Also