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PixelsNodeSetTexture(GpuImage, CommonSamplerTypes, Single) Method

SetTexture method sets the specified texture to be rendered for each pixel. To remove the texture, set the pixelTexture to null or call RemoveTexture.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void SetTexture(
	GpuImage pixelTexture,
	CommonSamplerTypes textureSamplerType = CommonSamplerTypes.TransparentBorder,
	float alphaClipThreshold = 0,5f
)

Parameters

pixelTexture  GpuImage
ShaderResourceView that represents the texture
textureSamplerType  CommonSamplerTypes  (Optional)
optional CommonSamplerTypes (TransparentBorder by default)
alphaClipThreshold  Single  (Optional)
optional AlphaClipThreshold (0.5 by default)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.SetTexture(Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Common.CommonSamplerTypes,System.Single)"]

See Also