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PixelsNodeSetTexture(GpuImage, CommonSamplerTypes, Single) Method |
SetTexture method sets the specified texture to be rendered for each pixel.
To remove the texture, set the pixelTexture to null or call
RemoveTexture.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void SetTexture(
GpuImage pixelTexture,
CommonSamplerTypes textureSamplerType = CommonSamplerTypes.TransparentBorder,
float alphaClipThreshold = 0,5f
)
Parameters
- pixelTexture GpuImage
- ShaderResourceView that represents the texture
- textureSamplerType CommonSamplerTypes (Optional)
- optional CommonSamplerTypes (TransparentBorder by default)
- alphaClipThreshold Single (Optional)
- optional AlphaClipThreshold (0.5 by default)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.PixelsNode.SetTexture(Ab4d.SharpEngine.Core.GpuImage,Ab4d.SharpEngine.Common.CommonSamplerTypes,System.Single)"]
See Also