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PixelsNodeSetTexture(GpuImage, CommonSamplerTypes, Single) Method

SetTexture method sets the specified texture to be rendered for each pixel. To remove the texture, set the pixelTexture to null or call RemoveTexture.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void SetTexture(
	GpuImage pixelTexture,
	CommonSamplerTypes textureSamplerType = CommonSamplerTypes.TransparentBorder,
	float alphaClipThreshold = 0,5f
)

Parameters

pixelTexture  GpuImage
ShaderResourceView that represents the texture
textureSamplerType  CommonSamplerTypes  (Optional)
optional CommonSamplerTypes (TransparentBorder by default)
alphaClipThreshold  Single  (Optional)
optional AlphaClipThreshold (0.5 by default)
See Also