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MeshModelNodeSetCustomVertexBuffer(PositionNormalTextureVertex, GpuBuffer, VertexBufferDescription) Method

SetCustomVertexBuffer can be used to change the vertices and the vertex buffer that is used to render this MeshModelNode. This method also recalculates the bounding box of the mesh based on the new vertices. To prevent this, also pass the existing bounding box as a parameter. This method can be called only when Mesh is StandardMesh or TriangleMesh<PositionNormalTextureVertex>.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void SetCustomVertexBuffer(
	PositionNormalTextureVertex[] vertices,
	GpuBuffer customVertexBuffer,
	VertexBufferDescription? customVertexBufferDescription = null
)

Parameters

vertices  PositionNormalTextureVertex
Array of vertices of the specified type T
customVertexBuffer  GpuBuffer
vertexBuffer as GpuBuffer that contains data from the vertices
customVertexBufferDescription  VertexBufferDescription  (Optional)
optional VertexBufferDescription; when null then the existing VertexBufferDescription is preserved
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MeshModelNode.SetCustomVertexBuffer(Ab4d.SharpEngine.Common.PositionNormalTextureVertex[],Ab4d.SharpEngine.Core.GpuBuffer,Ab4d.SharpEngine.Utilities.VertexBufferDescription)"]

See Also