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MeshModelNodeSetCustomVertexBuffer(PositionNormalTextureVertex, GpuBuffer, BoundingBox, VertexBufferDescription) Method |
SetCustomVertexBuffer can be used to change the vertices and the vertex buffer that is used to render this MeshModelNode.
This method can be called only when Mesh is StandardMesh or TriangleMesh<PositionNormalTextureVertex>.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void SetCustomVertexBuffer(
PositionNormalTextureVertex[] vertices,
GpuBuffer customVertexBuffer,
BoundingBox boundingBox,
VertexBufferDescription? customVertexBufferDescription = null
)
Parameters
- vertices PositionNormalTextureVertex
- Array of vertices of the specified type T
- customVertexBuffer GpuBuffer
- vertexBuffer as GpuBuffer that contains data from the vertices
- boundingBox BoundingBox
- Bounding box of the vertices
- customVertexBufferDescription VertexBufferDescription (Optional)
- optional VertexBufferDescription; when null then the existing VertexBufferDescription is preserved
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MeshModelNode.SetCustomVertexBuffer(Ab4d.SharpEngine.Common.PositionNormalTextureVertex[],Ab4d.SharpEngine.Core.GpuBuffer,Ab4d.SharpEngine.Common.BoundingBox,Ab4d.SharpEngine.Utilities.VertexBufferDescription)"]
See Also