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MeshModelNodeSetCustomVertexBuffer(PositionNormalTextureVertex, GpuBuffer, BoundingBox, VertexBufferDescription) Method

SetCustomVertexBuffer can be used to change the vertices and the vertex buffer that is used to render this MeshModelNode. This method can be called only when Mesh is StandardMesh or TriangleMesh<PositionNormalTextureVertex>.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void SetCustomVertexBuffer(
	PositionNormalTextureVertex[] vertices,
	GpuBuffer customVertexBuffer,
	BoundingBox boundingBox,
	VertexBufferDescription? customVertexBufferDescription = null
)

Parameters

vertices  PositionNormalTextureVertex
Array of vertices of the specified type T
customVertexBuffer  GpuBuffer
vertexBuffer as GpuBuffer that contains data from the vertices
boundingBox  BoundingBox
Bounding box of the vertices
customVertexBufferDescription  VertexBufferDescription  (Optional)
optional VertexBufferDescription; when null then the existing VertexBufferDescription is preserved
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.MeshModelNode.SetCustomVertexBuffer(Ab4d.SharpEngine.Common.PositionNormalTextureVertex[],Ab4d.SharpEngine.Core.GpuBuffer,Ab4d.SharpEngine.Common.BoundingBox,Ab4d.SharpEngine.Utilities.VertexBufferDescription)"]

See Also