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| MeshModelNodeSetCustomVertexBuffer(PositionNormalTextureVertex, GpuBuffer, BoundingBox, VertexBufferDescription) Method | 
            SetCustomVertexBuffer can be used to change the vertices and the vertex buffer that is used to render this MeshModelNode.
            This method can be called only when Mesh is StandardMesh or TriangleMesh<PositionNormalTextureVertex>.
            
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic void SetCustomVertexBuffer(
	PositionNormalTextureVertex[] vertices,
	GpuBuffer customVertexBuffer,
	BoundingBox boundingBox,
	VertexBufferDescription? customVertexBufferDescription = null
)
Parameters
- vertices  PositionNormalTextureVertex
- Array of vertices of the specified type T
- customVertexBuffer  GpuBuffer
- vertexBuffer as GpuBuffer that contains data from the vertices
- boundingBox  BoundingBox
- Bounding box of the vertices
- customVertexBufferDescription  VertexBufferDescription  (Optional)
- optional VertexBufferDescription; when null then the existing VertexBufferDescription is preserved
 See Also
See Also