Click or drag to resize
Ab4d.SharpEngine logo

GroupNodeRemoveAt(Int32, Boolean) Method

Removes the child SceneNode at the specified index from the children collection. If updateBoundingBox is false (useful when removing multiple SceneNodes), then the UpdateBoundingBox method must be called after all the SceneNodes are removed.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void RemoveAt(
	int index,
	bool updateBoundingBox
)

Parameters

index  Int32
index of the removed SceneNode
updateBoundingBox  Boolean
when false, than bounding box is not recalculated from the children after the removal
See Also