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GroupNodeRemoveAt(Int32, Boolean) Method

Removes the child SceneNode at the specified index from the children collection. If updateBoundingBox is false (useful when removing multiple SceneNodes), then the UpdateBoundingBox method must be called after all the SceneNodes are removed.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void RemoveAt(
	int index,
	bool updateBoundingBox
)

Parameters

index  Int32
index of the removed SceneNode
updateBoundingBox  Boolean
when false, than bounding box is not recalculated from the children after the removal
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.RemoveAt(System.Int32,System.Boolean)"]

See Also