Click or drag to resize
Ab4d.SharpEngine logo

GroupNodeRemoveAt(Int32) Method

Removes the child SceneNode at the specified index from the children collection. This method also recalculates the bounding box from all remaining children. When many children are removed, then it is recommended to call RemoveAt(Int32, Boolean) and then UpdateBoundingBox.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void RemoveAt(
	int index
)

Parameters

index  Int32
index of the removed SceneNode

Implements

IListTRemoveAt(Int32)
IListRemoveAt(Int32)
See Also