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GroupNodeRemoveAt(Int32) Method |
Removes the child SceneNode at the specified index from the children collection.
This method also recalculates the bounding box from all remaining children. When many children are removed, then it is recommended to call
RemoveAt(Int32, Boolean) and then
UpdateBoundingBox.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void RemoveAt(
int index
)
Parameters
- index Int32
- index of the removed SceneNode
Implements
IListTRemoveAt(Int32)IListRemoveAt(Int32)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.RemoveAt(System.Int32)"]
See Also