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GroupNodeRemoveAt(Int32) Method

Removes the child SceneNode at the specified index from the children collection. This method also recalculates the bounding box from all remaining children. When many children are removed, then it is recommended to call RemoveAt(Int32, Boolean) and then UpdateBoundingBox.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void RemoveAt(
	int index
)

Parameters

index  Int32
index of the removed SceneNode

Implements

IListTRemoveAt(Int32)
IListRemoveAt(Int32)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.RemoveAt(System.Int32)"]

See Also