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GroupNodeRemoveAt(Int32) Method |
Removes the child SceneNode at the specified index from the children collection.
This method also recalculates the bounding box from all remaining children. When many children are removed, then it is recommended to call
RemoveAt(Int32, Boolean) and then
UpdateBoundingBox.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void RemoveAt(
int index
)
Parameters
- index Int32
- index of the removed SceneNode
Implements
IListTRemoveAt(Int32)IListRemoveAt(Int32)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.RemoveAt(System.Int32)"]
See Also