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GroupNodeRemoveAt(Int32) Method

Removes the child SceneNode at the specified index from the children collection. This method also recalculates the bounding box from all remaining children. When many children are removed, then it is recommended to call RemoveAt(Int32, Boolean) and then UpdateBoundingBox.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 2.0.8956+4c7684e186ca1be74e7a284fbe739d9a1b843d3c
Syntax
C#
public void RemoveAt(
	int index
)

Parameters

index  Int32
index of the removed SceneNode

Implements

IListTRemoveAt(Int32)
IListRemoveAt(Int32)
See Also