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GroupNodeRemoveAt(Int32) Method

Removes the child SceneNode at the specified index from the children collection. This method also recalculates the bounding box from all remaining children. When many children are removed, then it is recommended to call RemoveAt(Int32, Boolean) and then UpdateBoundingBox.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void RemoveAt(
	int index
)

Parameters

index  Int32
index of the removed SceneNode

Implements

IListTRemoveAt(Int32)
IListRemoveAt(Int32)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.RemoveAt(System.Int32)"]

See Also