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GroupNodeRemove(SceneNode) Method

Removes the specified SceneNode from the children collection. This method also recalculates the bounding box from all remaining children. When many children are removed, then it is recommended to call Remove(SceneNode, Boolean) and then UpdateBoundingBox.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool Remove(
	SceneNode sceneNode
)

Parameters

sceneNode  SceneNode
SceneNode to remove

Return Value

Boolean
true when the specified SceneNode was removed; false when it was not found in the children collection

Implements

ICollectionTRemove(T)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.GroupNode.Remove(Ab4d.SharpEngine.SceneNodes.SceneNode)"]

See Also