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| ArrowModelNode(Vector3, Vector3, Single, Single, Single, Int32, Boolean, Material, String) Constructor | 
            Create a 3D arrow model with parametrized arrow tip and specified material.
            
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic ArrowModelNode(
	Vector3 startPosition,
	Vector3 endPosition,
	float radius,
	float arrowRadius,
	float arrowAngle,
	int segments,
	bool generateTextureCoordinates,
	Material material,
	string? name = null
)
Parameters
- startPosition  Vector3
- Arrow's start position (the center of circle at the arrow's back).
- endPosition  Vector3
- Arrow's end position (the point at the arrow's tip).
- radius  Single
- The radius of the arrow's body.
- arrowRadius  Single
- The radius of the arrow's tip.
- arrowAngle  Single
- The slope (angle) of the arrow's tip. Determines tip length along the body direction.
- segments  Int32
- Number of segments comprising the circles and the side surface.
- generateTextureCoordinates  Boolean
- Generate texture coordinates for the mesh.
- material  Material
- Mesh material.
- name  String  (Optional)
- Optional node name.
 See Also
See Also