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TriangleMeshTRecreateVertexBuffer(Boolean) Method

RecreateVertexBuffer recreates the vertex buffer from the mesh's Vertices array. It can also update the BondingBox of the mesh (when updateBoundingBox is true). This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void RecreateVertexBuffer(
	bool updateBoundingBox
)

Parameters

updateBoundingBox  Boolean
 
Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when RecreateVertexBuffer is called before the mesh and its Scene are initialized (Scene.GpuDevice is not null)
See Also