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TriangleMeshTRecreateVertexBuffer(BoundingBox) Method

RecreateVertexBuffer recreates the vertex buffer from the mesh's Vertices array. It also sets the BoundingBox to a new value. This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void RecreateVertexBuffer(
	BoundingBox newBoundingBox
)

Parameters

newBoundingBox  BoundingBox

[Missing <param name="newBoundingBox"/> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.RecreateVertexBuffer(Ab4d.SharpEngine.Common.BoundingBox)"]

Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when RecreateVertexBuffer is called before the mesh and its Scene are initialized (Scene.GpuDevice is not null)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.TriangleMesh`1.RecreateVertexBuffer(Ab4d.SharpEngine.Common.BoundingBox)"]

See Also