RecreateIndexBuffer recreates the index buffer from the mesh's TriangleIndices array.
It also sets the BoundingBox to a new value.
This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null).
Namespace:Ab4d.SharpEngine.Meshes Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8