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TriangleMeshTRecreateIndexBuffer Method

RecreateIndexBuffer recreates the index buffer from the mesh's TriangleIndices array. This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void RecreateIndexBuffer()
Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when RecreateVertexBuffer is called before the mesh and its Scene are initialized (Scene.GpuDevice is not null)
See Also