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TriangleMeshTRecreateIndexBuffer Method

RecreateIndexBuffer recreates the index buffer from the mesh's TriangleIndices array. This method can be called only after the mesh and its Scene are initialized (Scene.GpuDevice is not null).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void RecreateIndexBuffer()
Exceptions
ExceptionCondition
InvalidOperationExceptionThrown when RecreateVertexBuffer is called before the mesh and its Scene are initialized (Scene.GpuDevice is not null)
See Also