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SubMeshChangeMaterial Method

ChangeMaterial method changes the material that is used to render font-side triangles defined by this SubMesh. This changes the MaterialIndex. This method can be called only after the SubMesh has been added to the MultiMaterialModelNode.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void ChangeMaterial(
	Material? newMaterial
)

Parameters

newMaterial  Material
new Material
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.SubMesh.ChangeMaterial(Ab4d.SharpEngine.Materials.Material)"]

See Also