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SubMeshChangeMaterial Method |
ChangeMaterial method changes the material that is used to render font-side triangles defined by this SubMesh.
This changes the
MaterialIndex.
This method can be called only after the SubMesh has been added to the MultiMaterialModelNode.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void ChangeMaterial(
Material? newMaterial
)
Parameters
- newMaterial Material
- new Material
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.SubMesh.ChangeMaterial(Ab4d.SharpEngine.Materials.Material)"]
See Also