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SubMeshChangeMaterial Method |
ChangeMaterial method changes the material that is used to render font-side triangles defined by this SubMesh.
This changes the
MaterialIndex.
This method can be called only after the SubMesh has been added to the MultiMaterialModelNode.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic void ChangeMaterial(
Material? newMaterial
)
Parameters
- newMaterial Material
- new Material
See Also