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MeshFactoryCreateCircleMesh(Vector3, Vector3, Vector3, Single, Single, Int32, CircleTextureMappingTypes, Single, Single, String) Method |
Create a 3D mesh representing a flat 2D circle with hollow center (defined by innerRadius).
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static StandardMesh CreateCircleMesh(
Vector3 centerPosition,
Vector3 normal,
Vector3 upDirection,
float outerRadius,
float innerRadius,
int segments,
CircleTextureMappingTypes textureMappingType = CircleTextureMappingTypes.Rectangular,
float startAngle = 0f,
float heightScaleFactor = 1f,
string? name = null
)
Parameters
- centerPosition Vector3
- Position of the circle's center.
- normal Vector3
- Direction of the normal vector (perpendicular to circle's surface).
- upDirection Vector3
- Direction of vector along the circle's surface (the up vector of the 2D shape).
- outerRadius Single
- Outer radius of the circle.
- innerRadius Single
- Inner radius of the circle.
- segments Int32
- Number of segments/points comprising the circle's edge.
- textureMappingType CircleTextureMappingTypes (Optional)
- defines how the texture coordinates are defined for this circle (default value is Rectangular)
- startAngle Single (Optional)
- start angle in degrees that specified the start angle of the first position. This is useful for meshes with low segments count, for example when segments count is 4, the angle may be set to 45 to get a rectangle that is aligned with axes. Default value is 0 (starts at x=0 and y=radius).
- heightScaleFactor Single (Optional)
- can be used to produce an ellipse by scaling the height dimension of the circle. Default value is 1 that produces a circle.
- name String (Optional)
- Mesh name (for debug purposes).
Return Value
StandardMeshStandardMesh with filled vertices array and index array.
ExceptionsException | Condition |
---|
ArgumentException | Thrown when attempting to create circle with fewer than 3 segments (edge points). |
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.MeshFactory.CreateCircleMesh(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Single,System.Single,System.Int32,Ab4d.SharpEngine.Common.CircleTextureMappingTypes,System.Single,System.Single,System.String)"]
See Also