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BooleanMeshSubtract(StandardMesh, Transform, Boolean) Method

Subtracts the specified StandardMesh from this BooleanMesh. The generated mesh can be obtained by calling the GetMesh method.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void Subtract(
	StandardMesh mesh,
	Transform? meshTransform = null,
	bool generateInnerTriangles = true
)

Parameters

mesh  StandardMesh
StandardMesh
meshTransform  Transform  (Optional)
optional transformation that will transform the StandardMesh
generateInnerTriangles  Boolean  (Optional)
when true (by default) then the triangles inside the first mesh are generated (this closes the hole that is created by subtraction); when false then no additional inner triangles are generated - only existing triangles are processed in subtraction
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.BooleanMesh.Subtract(Ab4d.SharpEngine.Meshes.StandardMesh,Ab4d.SharpEngine.Transformations.Transform,System.Boolean)"]

See Also