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BooleanMeshSubtract(StandardMesh, Transform, Boolean) Method |
Subtracts the specified StandardMesh from this BooleanMesh.
The generated mesh can be obtained by calling the
GetMesh method.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void Subtract(
StandardMesh mesh,
Transform? meshTransform = null,
bool generateInnerTriangles = true
)
Parameters
- mesh StandardMesh
- StandardMesh
- meshTransform Transform (Optional)
- optional transformation that will transform the StandardMesh
- generateInnerTriangles Boolean (Optional)
- when true (by default) then the triangles inside the first mesh are generated (this closes the hole that is created by subtraction); when false then no additional inner triangles are generated - only existing triangles are processed in subtraction
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.BooleanMesh.Subtract(Ab4d.SharpEngine.Meshes.StandardMesh,Ab4d.SharpEngine.Transformations.Transform,System.Boolean)"]
See Also