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FileShaderBytecodeProviderAddResourceFile(String, String) Method

AddResourceFile registers the resourceName and associates it with the specified fullFileNameWithPath. This method is thread safe.

Namespace: Ab4d.SharpEngine.Effects
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void AddResourceFile(
	string resourceName,
	string fullFileNameWithPath
)

Parameters

resourceName  String
resourceName
fullFileNameWithPath  String
file name with full path to the file
Exceptions
ExceptionCondition
FileNotFoundExceptionexception is thrown when the file does not exist
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Effects.FileShaderBytecodeProvider.AddResourceFile(System.String,System.String)"]

See Also