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SceneComponentOnInitializeDeviceResources Method

Initializes resources with the specified GpuDevice. This method can be overriden and is called from InitializeDeviceResources method.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
protected virtual void OnInitializeDeviceResources(
	VulkanDevice gpuDevice
)

Parameters

gpuDevice  VulkanDevice
GpuDevice
See Also