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| SceneComponentInitializeDeviceResources Method | 
            Initializes this component with the GpuDevice that is set to the Scene object.
            This method calls a virtual 
OnInitializeDeviceResources(VulkanDevice) that can be used by a derived class to create the resources.
            
 Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntax See Also
See Also