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SceneComponentInitializeDeviceResources Method

Initializes this component with the GpuDevice that is set to the Scene object. This method calls a virtual OnInitializeDeviceResources(VulkanDevice) that can be used by a derived class to create the resources.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void InitializeDeviceResources()

Implements

ISceneComponentInitializeDeviceResources
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.SceneComponent.InitializeDeviceResources"]

See Also