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SceneComponentInitializeDeviceResources Method

Initializes this component with the GpuDevice that is set to the Scene object. This method calls a virtual OnInitializeDeviceResources(VulkanDevice) that can be used by a derived class to create the resources.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 1.0.8740+deb2991acfe86a95cca780cd4f82bcae2805c1a5
Syntax
C#
public void InitializeDeviceResources()

Implements

ISceneComponentInitializeDeviceResources
See Also