Click or drag to resize
Ab4d.SharpEngine logo

GpuSwapChainReportRenderPassFinished Method

ReportRenderPassFinished can be called after a RenderPass that uses this GpuImage as attachment has finished. This will update the current ImageLayout and set current AccessMask to ColorAttachmentWrite and current StageMask to ColorAttachmentOutput.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public void ReportRenderPassFinished(
	ImageLayout finalImageLayout,
	int currentSwapChainImageIndex
)

Parameters

finalImageLayout  ImageLayout

[Missing <param name="finalImageLayout"/> documentation for "M:Ab4d.SharpEngine.Core.GpuSwapChain.ReportRenderPassFinished(Ab4d.Vulkan.ImageLayout,System.Int32)"]

currentSwapChainImageIndex  Int32
current SwapChain image or 0 when no SwapChain is used
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuSwapChain.ReportRenderPassFinished(Ab4d.Vulkan.ImageLayout,System.Int32)"]

See Also