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GpuImageCopyDataToImage(Byte, Boolean) Method

Copies the data from the specified byte array to this image. When transitionImageToShaderReadOnlyOptimalLayout is true, the image layout is transitioned to ShaderReadOnlyOptimal; when false the image layout is set to TransferSrcOptimal. To preserve the image layout, call CopyDataToImage without transitionImageToShaderReadOnlyOptimalLayout parameter.

Namespace: Ab4d.SharpEngine.Core
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void CopyDataToImage(
	byte[] data,
	bool transitionImageToShaderReadOnlyOptimalLayout
)

Parameters

data  Byte
byte array
transitionImageToShaderReadOnlyOptimalLayout  Boolean
when true, the image layout is transitioned to ShaderReadOnlyOptimal; when false the image layout is set to TransferSrcOptimal. To preserve the image layout, call CopyDataToImage without transitionImageToShaderReadOnlyOptimalLayout parameter.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Core.GpuImage.CopyDataToImage(System.Byte[],System.Boolean)"]

See Also