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VulkanMemoryInfo(DeviceMemory, UInt32, Int32, String) Constructor

Creates and instance of GpuMemory that was manually allocated by the user

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public VulkanMemoryInfo(
	DeviceMemory deviceMemory,
	uint size,
	int memoryTypeIndex,
	string? name = null
)

Parameters

deviceMemory  DeviceMemory
size  UInt32
memoryTypeIndex  Int32
name  String  (Optional)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Common.VulkanMemoryInfo.#ctor(Ab4d.Vulkan.DeviceMemory,System.UInt32,System.Int32,System.String)"]

See Also