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TargetPositionCameraFitIntoView(SceneNode, Int32, FuncSingle, Single, FitIntoViewType, Boolean, Single, Boolean) Method


Namespace: Ab4d.SharpEngine.Cameras
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public bool FitIntoView(
	SceneNode sceneNode,
	int animationDurationInMilliseconds,
	Func<float, float>? easingFunction = null,
	FitIntoViewType fitIntoViewType = FitIntoViewType.CheckAllPositions,
	bool adjustTargetPosition = true,
	float adjustmentFactor = 1f,
	bool waitUntilCameraIsValid = true
)

Parameters

sceneNode  SceneNode
 
animationDurationInMilliseconds  Int32
 
easingFunction  FuncSingle, Single  (Optional)
 
fitIntoViewType  FitIntoViewType  (Optional)
 
adjustTargetPosition  Boolean  (Optional)
 
adjustmentFactor  Single  (Optional)
 
waitUntilCameraIsValid  Boolean  (Optional)
 

Return Value

Boolean

Implements

IFitIntoViewCameraFitIntoView(SceneNode, Int32, FuncSingle, Single, FitIntoViewType, Boolean, Single, Boolean)
See Also