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AssimpImporter(IBitmapIO, VulkanDevice) Constructor |
Constructor with optional gpuDevice object that when specified is used to create and cache the loaded textures.
When gpuDevice is null, then the textures are created when materials with textures are initialized.
Namespace: Ab4d.SharpEngine.AssimpAssembly: Ab4d.SharpEngine.Assimp (in Ab4d.SharpEngine.Assimp.dll) Version: 4.0.9584+1b7ee6bb29044dc79cb258fb9be4150ffbca20f3
Syntaxpublic AssimpImporter(
IBitmapIO? bitmapIO,
VulkanDevice? gpuDevice
)
Parameters
- bitmapIO IBitmapIO
- BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
- gpuDevice VulkanDevice
- VulkanDevice that is used to create and cache textures (when null, then textures are created when materials with textures are initialized).
See Also