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AssimpImporter(IBitmapIO, Scene) Constructor

Constructor with optional Scene object that when specified is used to cache the loaded textures. When Scene.GpuDevice is initialized, then the textures are immediately created. Otherwise the textures are created when materials with textures are initialized.

Namespace: Ab4d.SharpEngine.Assimp
Assembly: Ab4d.SharpEngine.Assimp (in Ab4d.SharpEngine.Assimp.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public AssimpImporter(
	IBitmapIO? bitmapIO,
	Scene? scene
)

Parameters

bitmapIO  IBitmapIO
BitmapIO that is used to read the bitmap files (when null, then no texture file names can be read)
scene  Scene
Scene that is used to cache the created textures (when null, then textures are created when materials with textures are initialized).
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Assimp.AssimpImporter.#ctor(Ab4d.SharpEngine.Common.IBitmapIO,Ab4d.SharpEngine.Scene)"]

See Also