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MeshOctreeMaxNodeLevel Field

Number of levels used for MeshOctree - bigger number reduces the number of triangles in each node but increased the MeshOctree initialization time and used memory. Default value is 4.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public readonly int MaxNodeLevel

Field Value

Int32
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Utilities.MeshOctree.MaxNodeLevel"]

See Also