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RenderedNodedisposeMesh Field |
When true, then Mesh is is disposed when this SceneNode is disposed.
This is usually set to true when the mesh is created by this SceneNode (for example in BoxModelNode) and not set by the user (as in MeshModelNode - in this case the user should dispose the Mesh).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxprotected bool disposeMesh
Field Value
Boolean
See Also