Click or drag to resize
Ab4d.SharpEngine logo

RenderedNodedisposeMesh Field

When true, then Mesh is is disposed when this SceneNode is disposed. This is usually set to true when the mesh is created by this SceneNode (for example in BoxModelNode) and not set by the user (as in MeshModelNode - in this case the user should dispose the Mesh).

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
protected bool disposeMesh

Field Value

Boolean
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.SceneNodes.RenderedNode.disposeMesh"]

See Also