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RenderedNodedisposeMaterial Field |
When true, then Material is is disposed when this SceneNode is disposed.
This is usually set to true when the Material is set by this SceneNode (for example in LineNode when user only sets LineColor and this is used to create a LineMaterial)
and not when set by the user (as in ModelNode where user sets Material and BackMaterial).
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxprotected bool disposeMaterial
Field Value
Boolean
See Also