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StandardMaterialBaseUseSceneCacheForTextures Field |
Static UseSceneCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the Scene object (so future request for the same file will use cached GpuImage).
This does not affect textures that are loaded by manually calling LoadDiffuseTexture method.
Default value is false. See also
UseGpuDeviceCacheForTextures.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static bool UseSceneCacheForTextures
Field Value
Boolean
See Also