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StandardMaterialBaseUseSceneCacheForTextures Field |
Static UseSceneCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the Scene object (so future request for the same file will use cached GpuImage).
This does not affect textures that are loaded by manually calling LoadDiffuseTexture method.
Default value is false. See also
UseGpuDeviceCacheForTextures.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static bool UseSceneCacheForTextures
Field Value
Boolean
See Also