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StandardMaterialBaseUseSceneCacheForTextures Field

Static UseSceneCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the Scene object (so future request for the same file will use cached GpuImage). This does not affect textures that are loaded by manually calling LoadDiffuseTexture method. Default value is false. See also UseGpuDeviceCacheForTextures.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static bool UseSceneCacheForTextures

Field Value

Boolean
Remarks

[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Materials.StandardMaterialBase.UseSceneCacheForTextures"]

See Also