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StandardMaterialBaseUseSceneCacheForTextures Field

Static UseSceneCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the Scene object (so future request for the same file will use cached GpuImage). This does not affect textures that are loaded by manually calling LoadDiffuseTexture method. Default value is false. See also UseGpuDeviceCacheForTextures.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static bool UseSceneCacheForTextures

Field Value

Boolean
See Also