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StandardMaterialBaseUseSceneCacheForTextures Field

Static UseSceneCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the Scene object (so future request for the same file will use cached GpuImage). This does not affect textures that are loaded by manually calling LoadDiffuseTexture method. Default value is false. See also UseGpuDeviceCacheForTextures.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public static bool UseSceneCacheForTextures

Field Value

Boolean
See Also