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StandardMaterialBaseUseGpuDeviceCacheForTextures Field |
Static UseGpuDeviceCacheForTextures specifies if by default the texture that are loaded by providing the file name are cached by the GpuDevice (so future request for the same file will use cached GpuImage).
This does not affect textures that are loaded by manually calling LoadDiffuseTexture method.
Default value is true.
Note that when
UseSceneCacheForTextures is true, then this value is not used.
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static bool UseGpuDeviceCacheForTextures
Field Value
Boolean
Remarks[Missing <remarks> documentation for "F:Ab4d.SharpEngine.Materials.StandardMaterialBase.UseGpuDeviceCacheForTextures"]
See Also