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MeshUtilsAddTriangleEdgesOnPlane Method |
AddTriangleEdgesOnPlane adds the indexes of the positions that form the triangles edges and lie on the specified plane to the positionIndexes list.
Namespace: Ab3d.UtilitiesAssembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 12.0.9484.2048
Syntaxpublic static void AddTriangleEdgesOnPlane(
MeshGeometry3D meshGeometry3D,
Plane plane,
List<int> positionIndexes,
Transform3D meshTransform,
double planeDistanceEpsilon = 1E-07
)
Parameters
- meshGeometry3D MeshGeometry3D
- MeshGeometry3D
- plane Plane
- 3D plane
- positionIndexes ListInt32
- List of ints where the new position indexes will be added
- meshTransform Transform3D
- optional mesh transformation
- planeDistanceEpsilon Double (Optional)
- distance from the plane that is considered to be on the plane (0.0000001 by default)
See Also