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MeshUtilsAddTriangleEdgesOnPlane Method

AddTriangleEdgesOnPlane adds the indexes of the positions that form the triangles edges and lie on the specified plane to the positionIndexes list.

Namespace: Ab3d.Utilities
Assembly: Ab3d.PowerToys (in Ab3d.PowerToys.dll) Version: 12.0.9484.2048
Syntax
C#
public static void AddTriangleEdgesOnPlane(
	MeshGeometry3D meshGeometry3D,
	Plane plane,
	List<int> positionIndexes,
	Transform3D meshTransform,
	double planeDistanceEpsilon = 1E-07
)

Parameters

meshGeometry3D  MeshGeometry3D
MeshGeometry3D
plane  Plane
3D plane
positionIndexes  ListInt32
List of ints where the new position indexes will be added
meshTransform  Transform3D
optional mesh transformation
planeDistanceEpsilon  Double  (Optional)
distance from the plane that is considered to be on the plane (0.0000001 by default)
See Also