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SceneNodeEventSource3D Class

SceneNodeEventSource3D class is used to register a SceneNode object to the DXEventManager3D.
Inheritance Hierarchy
SystemObject
  Ab3d.DirectX.UtilitiesBaseEventSource3D
    Ab3d.DirectX.UtilitiesSceneNodeEventSource3D

Namespace: Ab3d.DirectX.Utilities
Assembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.0.8865.1045
Syntax
C#
public class SceneNodeEventSource3D : BaseEventSource3D

The SceneNodeEventSource3D type exposes the following members.

Constructors
 NameDescription
Public methodSceneNodeEventSource3D Constructor
Public methodSceneNodeEventSource3D(SceneNode) Constructor
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Properties
 NameDescription
Public propertyName Gets or sets the optional name of the EventSource3D.
(Overrides BaseEventSource3DName)
Public propertySceneNode Gets or sets the SceneNode that is used as the source of the mouse events.
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Methods
 NameDescription
Public methodIsMySceneNode Method that is called from DXEventManager3D to check if this EventSource3D contains hitSceneNode
(Overrides BaseEventSource3DIsMySceneNode(SceneNode))
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See Also