Base class for all EventSource3D classes.
DXEventManager3D class is a enables subscribing to mouse and touch events on 3D objects rendered with DXEngine. The class is using Hit testing provided by DXEngine and not WPF's hit testing that is used by the EventManager3D provided by the Ab3d.PowerToys library.
MeshUtils provides static helper methods for working with 3D meshes.
ModelEventSource3D class is used to register a Model3D object to the DXEventManager3D.
SceneNodeEventSource3D class is used to register a SceneNode object to the DXEventManager3D.
VisualEventSource3D class is used to register a Visual3D object to the DXEventManager3D.